ONO

Ben Schultz Ono; a plushy spherical device (i.e. stress ball) that allows users to creatively experience the power of music anywhere, with anyone. Users are given the ability to harness their musical creativity through squeezing, whirling, throwing and twirling it. This current prototype consists of an Accelerometer, Gyroscope, Magnetometer, WiFi Microcontroller, FSR sensor and a Battery housed within a custom …

Sansa

McLean J. Macionis Sansa is an extended sansula, a hyper-instrument that is similar in design and functionality to a kalimba or thumb piano. At the heart of this interface is a series of sensors that are used to augment the tone and expand the performance capacity of the instrument. The sensor data is further exploited through the use of the …

Chucked Braille

 Michaella Moon Chucked Braille is a New Interfaces for Musical Expression that uses the braille alphabet with a keyboard input. This NIME is built with Processing and ChucK. CHUCKED BRAILLE takes the braille alphabet system and converts it to musical notes. The braille alphabet consists of 6 dot that are raised, or in this case, selected, to form a …

Meet The Bots

Video of the grand opening of the Machine Lab, including robots, touch table, custom interfaces, music, and more.    

HEMISPHERICAL SPEAKERS

Meason Wiley In the summer of 2009, Jim Murphy and I were commissioned to build 12 hemispherical speakers for use in MTIID CalArts. The design is based on both the original work of Dan Truman and Curtis Bahn’s “Deloreon” speaker system, as well as Ge Wang’s less expensive model for use with the Stanford Laptop Orchestra (SLOrk). The basis for …

Puck

Eric Heep A LED shield for an Arduino Uno that uses three daisy chained TLC5940s to control 16 RGB LEDS with PWM functionality. It can act mainly as a nightlight, but one in which you can program your own patterns (and give to your friends)! I used the wonderful TLC5940 Arduino library to control the chips. Code is free software, …

Kinect The Sines

An interactive audio/visual installation that uses a Kinect camera for body tracking, transplanting user from physical space into a virtual space with playable objects. Skeleton tracking done in Processing, Virtual Environment programmed using Cinder, sound design in Reaktor.

MPE LiDAR Midi Interface

Zane Golas Purpose This device tracks objects within a given range and translates their position over time into midi data for use with any device that accepts USB Midi. It is easily reproducable with 3D printing and commonly available parts. The device is designed to run without any reprogramming by the end user, but the open source nature allows for …

Nami

Sara Sithi-Amnuai Nami is Sara Sithi-Amnuai’s custom built glove interface designed for live electro-acoustic musical performance, improvisation, and a tool to extend her own multicultural background – primarily drawing from and contributing to the augmented trumpet, Nikkei, African American music, performer-composer, and gestural repertoires. In the most recent iteration, Nami utilizes a force-sensitive-resistor (FSR), flex sensors, buttons, hall effect sensors, …

SQUISHBOI

Odie DeSmith   SQUISHBOI is a continuous touch controller for interacting with complex musical systems. An elastic rubber membrane forms the playing surface of the instrument, while machine learning is used for dimensionality reduction and gesture recognition. The membrane is stretched over a hollow shell which permits considerable depth excursion, with an array of distance sensors tracking the surface displacement …