Nami

Sara Sithi-Amnuai Nami is Sara Sithi-Amnuai’s custom built glove interface designed for live electro-acoustic musical performance, improvisation, and a tool to extend her own multicultural background – primarily drawing from and contributing to the augmented trumpet, Nikkei, African American music, performer-composer, and gestural repertoires. In the most recent iteration, Nami utilizes a force-sensitive-resistor (FSR), flex sensors, buttons, hall effect sensors, …

SQUISHBOI

Odie DeSmith   SQUISHBOI is a continuous touch controller for interacting with complex musical systems. An elastic rubber membrane forms the playing surface of the instrument, while machine learning is used for dimensionality reduction and gesture recognition. The membrane is stretched over a hollow shell which permits considerable depth excursion, with an array of distance sensors tracking the surface displacement …

Grains

Kai Luen Liang   Grains is a music interface made from a box of rice and custom electronics.  It is both a sound object and way of controlling the sound it creates.  The sound of the rice is recorded in real time and then processed by the pressure of the rice against the box.  Both the sound and the input data of the …

The Multi-Laser Gestural Controller

The Multi-Laser Gestural Controller James Meason Wiley The Multi-Laser Gestural Controller is a newly developed musical controller which uses reflective laser light to send control messages that can be used to create music and control live video. Control messages can be created by breaking the laser light with the hand (on/off), or by moving the hand up and down within ...

The Arduinome

Owen Vallis & Jordan Hochenbaum Developed in 2005 by CalArts Alum Brian Crabtree, the original Monome has become of the most widely used, open-source computer music controllers of all time. In 2008, Jordan and Owen set out to create a software-compatible clone of the Monome using the Arduino Microcontroller. A cheaper alternative to the typically expensive Monome, there are over ...

Argos Interface Builder

Dimitri Diakopoulos Argos is a drag-and-drop GUI builder built in openFrameworks, a framework for fully cross-platform creative coding. Argos deals specifically with creating musically oriented interfaces for composition and live performance. The application was originally an open-source, 2009 student project for the Google Summer of Code under the supervision of the NUI Group.

Funk Machine

Funk Machine Duncan Woodbury, John Aspinall The Funk Machine is a system of two three-axis foot pedals that can be openly assigned to any parameter either through the use of MIDI or OSC. There is also a series of 4 stomp-buttons that can be utilized to switch through presets as well as manage and control accompanying audio or musical robotics. ...

Flexichord

Flexichord Jason Jahnke The interface is called the flexichord, in reference to the harpsichord. It's keyboard-like in the arrangment of its triggers (a linear row). Comprised almost entirely of acrylic, it alternates between transparent (crystal clear) and translucent (frosted) with a few appointments being opaque white. Twelve bend sensors are used, enabling a chromatic scale to be played, for the ...

FaderBox

Steve Rusch The FaderBox is eight membrane potentiometers mounted on a square plexy box. This is a very simple yet useful tool. It gives analogous control to the realm of computers. It was inspired by the Monome, which is the opposite of the FaderBox. The Monome only has buttons which gives on and off. The FaderBox is continuous control, which …

B.O.I.N.G

B.O.I.N.G Chris Adams, Jordan Woods-Wahl BOING, the Body Oriented Interface ‘n Gymnastics Instrument, is a musical trampoline that combines aerobics with musicianship. We have built a sensor framework onto the trampoline using stretch sensors, wires, resistors, & the Arduino micro-controller. One end of the sensor is connected to the pad. The other is attached to the frame using an insulated ...