POLITICAL BELIEFS

Catherine Hsu My Game of Life demo depicts a visual representation of the mobility of political beliefs between people in close proximity physically (geographical sorting) and psychologically (confirmation bias) and how this leads to echo chambers. 1. BALANCING “OUTLIERS” AND “CONFORMERS” The grid that I created is 1600 by 912, and it represents an estimate of the U.S. population who …

TEENSY AT THE EDGE

I need 5000 dollar loan now with bad credit. ANDREW PIEPENBRINK Artificial intelligence in edge computing has arrived. Recent months have seen the advent of a number of platforms for bringing AI and ML to embedded systems. These systems fit in the palm of your hand, and they are beginning to erode the trope of AI as a creature inhabiting …

BASSTHOVEN (FEAT. BROHZART)

Charles Van Alst Danner & Benjamin T. Brodie GOAL: The goal of this project was to examine the practicable applications of machine learning in the fields of music composition and performance. Bassthoven is a neural-network driven generative Ai library written in Python that in its application here composes music in a style derived from the compositions of various contemporary and …

PLACE & TECHNOLOGY

JEONG WOO SEO   People and place exist on a one plane and when digitally sonified another another plane is revealed. If one is to begin creating tools to, rekindle the relationship between humans and the place they inhabit, they must understand the multiple place(s) in which people and place are supported upon. OBJECTIVE To explore place and one’s relationship …

SQUISHBOI

ODIE DESMITH GOAL / OR QUESTION: This project started as an assignment for a class I took at CalArts called Interface Design, where I learned about principles of design for interactivity from Ajay Kapur and Andrew Piepenbrink. In the class we were asked to create a controller for sound or other applications that worked in a new and unique way. …

WEB OF UNDERSTANDING

By Karan Vohra The stock market is a fascinating place that is balanced by the effects of countless intertwining agents. While to most of us it would seem chaotic and unstable, through varying methodologies, a few have discovered the underlying structure of it all. I’m eager to pursue the derivations of these methodologies and gain some experience in analysing complex …

JUNGLE JAM

KAMYI LEE GOAL I am exploring how machining learning approaches can create tools to help children in their early developments. I am applying digital data on physical objects to create a sensory environment to provide a richer textural experience to construct a 3 dimensional world for children. CULTURE There are many existing tools that engage with children’s arbitrary association between visual …

NAMI

SARA SITHI-AMNUAI GOAL I wanted to develop a new interface for trumpet that explores identity and privileges improvisation and live performance interaction between the performer’s body and their instrument (trumpet) through gesture and sound. DESCRIPTION Nami – is a custom built glove interface designed for live musical performance and specifically for trumpet player. The interface is fitted on the left …

LANDSCAPE GRIEF

by Kathleen Fox GOAL: The goal of landscape grief is an exploration of the language we use to mourn online through the lens of Gertrude Stein. Gertrude Stein, when writing her plays, did not focus on the plot as the leading force in her story. She instead focused on the idea of landscape and used language to create landscapes that …

In the Bath

 In the Bath In the Bath is short form radio play inspired segment written in collaboration with a script writing RunwayML model trained on the following scripts: Nightmare Alley (Guillermo del Toro), Basic Instinct (Joe Eszterhas), and Hard Eight (Paul Thomas Anderson). I fed the model a page of my own writing as a start, and then filled in, edited, …