ONO

Ben Schultz Ono; a plushy spherical device (i.e. stress ball) that allows users to creatively experience the power of music anywhere, with anyone. Users are given the ability to harness their musical creativity through squeezing, whirling, throwing and twirling it. This current prototype consists of an Accelerometer, Gyroscope, Magnetometer, WiFi Microcontroller, FSR sensor and a Battery housed within a custom …

Páramo Immersion

Luisa Pinzon Cash Loans USA Inspired by the Páramo ecosystem, a very particular natural area that is found in only 3 countries in the world. It intends to transmit mostly peace and serenity, while at the same time pretends to make some awareness of the human negative impact and destruction. An immersive visual environment will be activated when there is …

Where Is The Quiet?

online loans same day. McLean J. Macionis Where Is The Quiet? was a mixed-media installation that utilized immersive experience design and mechatronics for the purpose of improving individual and communal wellness as well as increasing connectivity to the natural world. Individuals interacted with the installation by watching a film projected onto a pair of perpendicular walls and listening to an …

Sansa

McLean J. Macionis Sansa is an extended sansula, a hyper-instrument that is similar in design and functionality to a kalimba or thumb piano. At the heart of this interface is a series of sensors that are used to augment the tone and expand the performance capacity of the instrument. The sensor data is further exploited through the use of the …

Words Trigger

Michaella Moon This project connects RunwayML, Processing, MaxMsp and TouchDesigner to create an audio and visual rich performance. The audio and visuals are all triggered by the text typed into the program. As the text is randomly typed into the program by the audience, RunwayML’s AttnGAN takes those words to create a collaged image. Микрофинансовая организация позволяет оформить займ на …

Data Labeling for the Arts

Max Fishman This thesis paper addresses extensive research on how to augment the traditional data labeling workflow and annotation processing for machine learning and computer vision research, specifically for the development of new AI/ML tools for audio and visual artists. This paper provides background and history of image classification, applications of supervised learning, and issues with current data labeling approaches …

SOUND IMPRINTS

SOUND IMPRINTS AI.CULTURE.CREATIVITY. CLASS EXPLORATION: In this project, we explore privacy and location-based sound through distributed coral boards. Our larger goal is to use sound design to prototype the relationships and differences between centralized, distributed, and federated machine learning. In our first iteration, the Coral Boards were distributed across environments, but the data and the models were located in a …

Beach

I used to be a regular swimmer before moving to California. I was struggling trying to access a place that I can swim regular once I settled down. I made a set of conditions to determine rather I would go swimming based on my behaviors. Rules ● If the weather is warm, I will go to the beach (equals 1) …

BEHAVIORS

I found that by setting the cells to die if they have less than 2 or more than 3 neighbors, and to be created when there are exactly 3 neighbors creates some very interesting shapes and processes. It seems that by balancing the amount of life and death, we can observe recursive behaviors (loops) in the shapes of the cells. …

APOCALYPSE

  For this section, I messed around with the cellSize, probabilityOfAliveAtStart, and the various rules surrounding the number of neighbours surrounding a cell. I found that modifying these 3 statements along with the cell size produced some very interesting results. When you modify the cellSize you change the probability of a pattern occurring. A lower cell size has a higher …