PERRY R. COOK
is an American computer music researcher and professor of computer science and music at Princeton University and part-time guest artist at CalArts. He is also the head of the Princeton Sound Lab. Cook has helped to significantly advance the areas of physical modeling, singing voice synthesis, principles of computer music controller design, and also works extensively with audio analysis and real-time computer music programming languages and systems. He (and later with Gary Scavone) authored the Synthesis Toolkit (STK), and authored the ChucK programming language (with Ge Wang). He is also a co-founder, with Dan Trueman, of the Princeton Laptop Orchestra (PLOrk). In 2003 Professor Cook was awarded a Guggenheim Foundation Fellowship and was an invited keynote speaker at NIME-07, held in New York City. He is a Fellow of the Association for Computing Machinery (2008). Cook holds master’s and doctorate degrees in electrical engineering from Stanford University, a BSEE from the University of Missouri Engineering School and a bachelor’s degree in music from the University of Missouri at Kansas City Conservatory of Music.
Trimpin, a sound sculptor, composer and inventor, is one of the most stimulating one-man forces in music today. A specialist in interfacing computers with traditional acoustic instruments, he has developed a myriad of methods for playing, trombones, cymbals, pianos, and so forth with Macintosh computers. Trimpin now resides in Seattle where numerous instruments that defy description adorn his amazing studio. In describing his work, Trimpin sums it up as "extending the traditional boundaries of instruments and the sounds they're capable of producing by mechanically operating them. Although they're computer-driven, they're still real instruments making real sounds, but with another dimension added, that of spatial distribution. What I'm trying to do is go beyond human physical limitations to play instruments in such a way that no matter how complex the composition of the timing, it can be pushed over the limits."
Meason Wiley is a musician, multimedia artist and fabricator based out of New Mexico. He received both his BFA and MFA in Music Technology (MTIID Program) from California Institute of the Arts, mentored by Dr. Ajay Kapur, Michael Darling, and Trimpin. Meason is currently a mechanical/kinetic/sound artist and designer for the immersive art/entertainment company Meow Wolf. In the seven years prior to Meow Wolf, Meason was a Professor of Music Technology at Austin Community College (MBPT Program) where he taught visual programming, sound design, audio synthesis, and live electronic music performance courses. He was also the ACC Makerspace Coordinator, training students in electronics, computer programming, and digital fabrication. Additionally, he was the founder/creator of the ACC Digital Art + Technology Forum, a monthly lecture/performance series that brought innovative visiting artists and technologists from all over the world to share, engage, and inspire both ACC students and the greater Austin creative community.
His personal work centers around the exploration of imperceptibility in nature and natural phenomena through various creative processes, including mechanical/kinetic design, robotics, generative systems, data sonification, and physical computing. In addition to his own work, Meason has been involved with the KarmetiK collective/think tank since 2009, a group of artists and engineers seeking to explore and redefine the boundaries between music, the visual arts, and technology.
As a musician, he has toured the US extensively, and has also lectured and presented work at NIME, SXSW-Interactive, the SXSW-Music Festival, the DubSpot/Ableton Forum, Meow Wolf: House of Eternal Return, Church of the Friendly Ghost, NMASS Art Festival, Austin Film Festival, The HouseCore Horror Film Festival, Levitation Fest, Link & Pin Gallery, Radical Abacus (Santa Fe), The Vortex (Austin), The Salvage Vanguard (Austin), PehrSpace (Los Angeles), Automata Arts (Los Angeles), Temescal Art Center (Oakland), Base Experimental Arts Space (Seattle), Walt Disney REDCAT, Mesa Festival, CalArts, Louisiana State University, Carnegie Mellon University, University of San Diego, Texas State University, The University of Texas (Austin), and others. His work has been featured in numerous online and print publications, including ICMC, CMJ, NIME, Spin Magazine, Uncut Magazine, Rolling Stone, The LA Weekly, The LA Times, The Austin Chronicle, The Austin American Statesman, Create Digital Music, Synthwise, Synthtopia, Wired, and SXSW magazine.
Parag K. MITAL (US) is an artist and interdisciplinary researcher obsessed with the nature of information, representation, and attention. Using film, eye-tracking, EEG, and fMRI recordings, he has worked on computational models of audiovisual perception from the perspective of both robots and humans, often revealing the disjunct between the two, through generative film experiences, augmented reality hallucinations, and expressive control of large audiovisual corpora. Through this process, he balances his scientific and arts practice, with both reflecting on each other: the science driving the theories, and the artwork re-defining the questions asked within the research. His work has been exhibited internationally including the Prix Ars Electronica, ACM Multimedia, Victoria & Albert Museum, London’s Science Museum, Oberhausen Short Film Festival, and the British Film Institute, and featured in FastCompany, BBC, NYTimes, CreativeApplications.Net, and CreateDigitalMotion.
Named after a musical term, Dolce Wang spent her youth studying Haydn, Brahms, and Elgar as well as venturing through the Buffalo Bayou in Houston, Texas. Naturally curious, she wondered what would be at the end of Interstate 10, and followed it west where she found herself at the University of Southern California studying Mechanical Engineering with a minor in Cinematic Arts. While at USC, Dolce was both an ARCS and WiSE Scholar, conducting research in the Materials Science Department. Her travels have taken her around the world to Europe, South America, Asia, Australia, and Africa, and has won several national and international awards including Disney’s ImagiNations International Design Competition. Fueled by an insatiable interest in the exploration of human story, Dolce now devotes her time to finding innovative ways to incorporate her interdisciplinary background in various fields including film, music, and theme park design.
Dolce currently works at Walt Disney Imagineering as a Creative Designer, building prototypes as well as developing ideas for Disney theme parks worldwide. On the side she regularly performs as cellist in the Los Angeles-based rock band, Bonsai Boulevard.
Yehuda Duenyas is the CCO of Mindride LLC, an artist-driven, next-gen experiential entertainment company that fuses immersive theater with ride design, gaming strategies, interactive technologies, and augmented reality.Bridging the gap between the physical and the virtual, Duenyas is a visionary experience designer who creates immersive encounters and interactive events, playful environments that sensuously evoke the mythic, the intimate, the ridiculous, and the sublime. His techniques emerge from his passion and 15 years of experience working in the arenas of immersive theater, interactive technology, ride design, large-scale events, gaming, and physical computing.
Presented nationally and internationally, and with an extensive background as a theater artist and director, Duenyas has custom-built numerous venues and mounted a range of award-winning productions and spectacles that re-envision how audiences engage and interact with live experience. He has consulted for Walt Disney Imagineering, holds an MFA in Integrated Electronic Arts from the Rensselaer Polytechnic Institute, and is a founding member of the multi-award-winning theater collaborative the National Theater of the United States of America (NTUSA). Duenyas created The Ascent, the first ever mind-controlled game-ride, which was recently considered the largest EEG bio-feedback machine in the world by the New York Times. His work has been covered by the Wall Street Journal, the New York Times, Performing Arts Journal (PAJ), The Drama Review (TDR), Theater magazine, New York magazine, Interview magazine, Time Out NY (Top 10 Theater of 2008, 2007, 2005, 2002), the Village Voice, Paper magazine, NYPress, NPR, the Boston Globe, the Guardian, the Irish Times and many blogs and online publications including Engadget, The Creators Project, and Kurzweil AI. Yehuda lives and works in Los Angeles and New York.